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The semester has wrapped up, and let me tell you, it has been a ride. People are a trip. I like 'em. Lots getting done over here; I'm making excellent progress toward graduation, getting to know lots of people, and having some unforgettable experiences.

For example, right now I'm in California helping my grandparents move into a higher level of care in their retirement home. Their health has entered a rapid slide and my Dad needs help moving their stuff to their new residence in the Health Center. Dad and I originally planned to spend a week on this project; at the end of the week, he was unsatisfied with the state we were leaving then in and decided to stay behind a few more days. After some consideration, I elected to also change my tickets and stick with him. We leave tomorrow morning, and both of us are much more satisfied with the state of things and the level of comfort my grandparents will receive. It's not really how I planned to spend Spring Break, but it's the heroic thing to do, plus I get lots of quality time with Dad. I am looking forward to seeing Mom in Texas, though. :-)

Here's something unusual that happened: My final project for Visual Design 2 became insanely popular. Daily Deviation, mentioned on a high-profile blog, a rash of retweets, and eighty thousand views so far. I confess to being rather intimidated. I'm a first-year art student--how can I possibly live up to this with subsequent work? It also feels weird to have people offer to pay me for artwork; I've never received royalties for anything before. Negotiating with TVTropes about percentages, setting up a work for printmaking, taking care of self promotion--lots of new experiences. Opportunity has dropped in my lap when I wasn't really ready for it. A nice problem to have, I know!

The gaming world is as much fun as ever. The D&D game still runs, although I have only two players who I can count on to attend. Portal 2 is excellent, as anticipated. Anyone for co-op, hit me up! I've also been enjoying myself greatly with Assassin's Creed: Brotherhood multiplayer, popping out of haystacks to murder people with great delight. Very original, very enjoyable game. My Paladin in Rift is approaching level 30; it's a very well-made game, good use of story, and I love the Paladin's flying, shield-bashing combat style. Not sure if I'll stick with the game, though, since none of my friends play. We'll see.

This is a happy time for me. I have a goal, I'm making friends, and my stress level is manageable. Plus there's a lovely geek girl from my Visual Design class who takes good care of me. :-) Life is good.


( 4 comments — Leave a comment )
Apr. 27th, 2011 12:51 am (UTC)
I saw the deviantArt thing! It was funny; I got linked to it by someone else and went "hey, awesome!" and then... "hey, I know that guy!" Occasionally, it is a small internet.

Also, I am loving Portal 2. I am playing it with my best friend, so I haven't finished it yet (we only see each other on weekends, cursed Real Life) but what I've seen thus far is amaaaaaaaaaazing.

One tip on feeling obliged to top yourself after having made something awesome? Don't. I had a similar experience with a bit of fanfic I wrote - not only did it get a lot of attention (well, relative to the fandom) but writing it was one of the most creatively transcendent experiences I've ever had.

I subsequently fretted intensely over everything I wrote after that, feeling somehow that if it didn't feel as soaring and amazing as the previous work... then why bother writing more?

Let me tell you, that will creatively block you like whoa. I wouldn't recommend it, if you can avoid it.
Apr. 30th, 2011 12:35 am (UTC)
I think your advice is good. Life goes on. Homework assignments will keep rolling in, and I'll keep posting them to dA, and I'll try to make them good enough to be worth looking at. Thanks for the advice. :-)

Also, you should add me on Steam. I need a partner for Portal 2 co-op when you finish the single-player campaign! :-) (Unless you have the 360 version--I don't think that connects to Steam, which is too bad.)

Edited at 2011-04-30 12:35 am (UTC)
Apr. 30th, 2011 08:51 pm (UTC)
I have the 360 version, yeah - anything other than adventure games, I do on my 360... where I don't have XBox Live Gold anyway, so I couldn't multiplayer on that either!

I'm really happy Portal 2 has couch co-op, because I can play the multiplayer with my best friend. :D I wish more games with multiplayer had couch co-op. I'd love to play with friends who are in the same room without requiring ludicrous console set-ups or something.
Apr. 30th, 2011 11:40 pm (UTC)
Couch co-op is the main reason I have my 360. :-) Wish more PC games had that, although it'd be obviously impractical for Portal.
( 4 comments — Leave a comment )


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